The next stage to adding the material was to add the skin onto the guide, this was done by cutting out parts of the face to and dropping them in position onto the guide and using the morph tool, this would build up into a stretched out version of my face which would be used as my skin for the 3d head.
After some tweaking and getting certain areas into position I was pleased with the result, below is the picture of my finished skin map.
With this map I decided to not add my hair onto it, the reason for this is because I had long hair making the hair flow was very difficult, instead I am going to use the Hair and fur tool on 3DS max in a later post this will become clearer.
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