Once the checkered map was applied it was time to start adding the skin to the model, this was a log process and all started with the template of my face, this was created via the UVW unwrap scroll menu on the right and selecting parameters.
I had to move each vertex to fit a rough shape of the head to make sue the checkered map was as close to squares as physically possible.
Once I was happy with the face I mirrored the parameters and welded the seam down the centre to finish of the mapping co-ordinates part of the model.
Here you can see both the parameters welding together with the ears below.
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