The next part of the model was to create the ear, this was done by using the exact same process as creating the 3D face, by drawing quads onto the reference plane for the ear.
Once this was done the ear was created in 3D space, the ear was very flat and didn't have much definition to it so the next thing to do was create the parts of the ear that stand out.
This was done by grabbing the polygons and vertexes and pushing and pulling them into a position that made the ear look more like an ear, once this was done I turbosmoothed the ear to get a quick view of what it would look like, I then attached the ear to the head to the space I left for it.
I then turbosmoothed the entire head and was pleased with the result for the ear.
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