Once I was happy with the shape of my model, the next part was to finally start adding material to the head, this would be the basic start of the skin.
The first thing I had to do was create a checkered material which would form the base for creating the material, this was added to my face, once this was applied I used the UVW unwrap modifier to the head, with a bit of tweaking I got the map in a good position to allow me to continue with the mapping process.
Here is checkerd material added to my head model.
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