Thursday, October 21, 2010

Using symmetry

The next stage on the head modelling process was to add a symmmetry modifier ro get the complete face, this was done by slecting the half head that is currently in use on 3DS max, going to the modifyer list and choosing symmetry, this created a exact copy of the half head but mirrored on the other side.

Once the other half was in the picture it wasnt in the right place, so to correct this I selected the symmetry tab drop down menu and and selected mirror, then on the right hand side of the scroll menu I chose flip on X axis, this made the face and exact mirror of my current half head.

Below is a picture of the mirrored head.

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