I had to move each vertex to fit a rough shape of the head to make sue the checkered map was as close to squares as physically possible.
Once I was happy with the face I mirrored the parameters and welded the seam down the centre to finish of the mapping co-ordinates part of the model.
Here you can see both the parameters welding together with the ears below.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEFwHj6_rraYPoMjiISqEhBTb3d62pY22wUaw2WtS5OQv3bqCRdyt75LLUaDAFdnkPZekXcypSpDH8Nl7J4A7uOf5xu226U7-3li9IQhl3zpkq64SOkB7SwstPudkwVszONmEC5oBVVSc/s320/Edit+parametres.jpg)
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